12/9/2023 0 Comments Stardrive 2 zerg0 Starting systems really need to be equal 2 Are construction ships supposed to be 1 time use 1 upgrade / edit Stations. Click the PC icon in Cheat Engine in order to select the game process. StarDrive 2 > General Discussions > Topic Details."Set Research Per Citizen to 9999? (Auto Disable)" sets Research per Citizen to 9999. "Set Production Per Citizen to 9999? (Auto Disable)" sets Production per Citizen to 9999. "Set Food Per Citizen to 9999? (Auto Disable)" sets Food per Citizzen to 9999. "Set Ships to Massive?" sets Ships to Level 6, massive range and speed. "Set Total Picks to 9999999?" sets Total Picks to 9999999. "Money Set to 9999999? (Auto Disable)" sets Battle Arena Money to 9999999.ġ. "Set Ships to Massive?" Ship speed reduced as was going too fast to interact with planets etc. First and foremost, the galaxy is now divided into Hexagonal Sectors, providing new resources, terrain features, chokepoints, and reasons for you to commit genocide on the friendly plant people. May work on other versions.Īuto Disable removed, as enemies don't appear to be affected. This baby takes the base game of StarDrive 2 and overhauls it with massive changes to the structure of the galaxy. The graphics in StarDrive 2 look a lot like Master or Orion II, just with up-to-date graphics, but thats nothing to complain about Fans of the genre all know. "Module Set to Size 1 * 1?" sets module size to 1 square in the shipyard. The AI is not that smart on ground and you could always just zerg-rush them or go for mechs/mercenaries. Modifying the Shipyard sidebar module stats does not modify already-placed modules nor saved ship loadout modules.ġ. This loads the Shipyard sidebar module stats into the module underneath the cursor. "Module Set to Massive?" sets the Shipyard sidebar module to massive stats.Īllows other Shipyard sidebar module stats to be modfied. "Module Set to Size 1 * 1?" sets all modules size to 1 square in the Shipyard. Enable (put a 1) the desired effect "Example: Set Health to Max?" address.ġ. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.ĭ. On the surface, as the leader of an galactic empire, you’ll explore, exploit, expand and. Activate (put an X) the "Initialization (Activate This First)" script.Ĭ. StarDrive 2 isn’t a very good 4X game, which isn’t the same as saying that it isn’t a good game. Scripts with "To Update: XXX" will only update their effect after doing action XXX.Īddresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.ī. Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Simple table for StarDrive 2, may or may not work.
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